![]() ![]() In the finished game Putt-Putt's antenna is not shown dialing the numbers the buttons are simply pressed when they are clicked on.Putt-Putt can mow his lawn if Smokey/Bernie states Putt-Putt should start mowing lawns in Red Street or deliver his groceries from Baldini's Grocery Store if Mr. Two storyboard drawings of Putt-Putt entering the toy store.Ī lone storyboard drawing of Putt-Putt dialing on the phone. The first image is oddly present twice in the game data.Ī storyboard sequence of Putt-Putt getting a paint job. ![]() Various storyboard drawings of Putt-Putt conversing with Torvil, as well as entering and leaving the screen. Similar images exist in most Humongous games.Ī storyboard sequence of Putt-Putt honking and entering the tunnel. Placeholder image for the load/save screen, oddly present twice in the game data. Clicking "Randomize" changes the current path setup. Clicking on an item puts it in Putt-Putt's inventory. ![]() Press Shift+I or use the command " room 28" in ScummVM's debugger to access it. Unlike most Humongous games, this one combines the path select and item select screens into one. Clicking on a room warps Putt-Putt to it. ![]() Press Shift+G or use the command " room 15" in ScummVM's debugger to access the room select. During the trek, Putt-Putt demonstrates his narrowly-defined interpretation of "fun" when he calls nearly everything that, including an overly tedious vegetable-picking minigame, hammering nails in, and putting things on a shelf. As it turns out, all you need in Cartown to enter a race are a few physical items. Oh wait, sorry, that would make way too much sense. In his fifth outing, Putt-Putt Enters the Race, Putt-Putt is invited to join the Cartown 500, but it turns out there are some things he needs, including being a certain age, passing several tests, learning about proper safety in the fast lane, and training for it all. ![]()
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